Today we learnt about the amazing land of storyboards!
- Storyboards can be vertical or horizontal- even diagonal if you wish (whatever suits the needs of your story best). You can accommodate and adapt SB templates to the needs of the story. . . ie- use a larger panel for one scene if it is a large or important part of the narritive (batman climbing up a building- use a single long vertical box)?
Position A – starting point for camera
Position B – finishing point.
- Through storyboarding you can show how the camera will adjust/pan in the scene.
Smash In- Fast sudden camera move, Bam!
Track- Normal everyday pan in/out
Drift In- very slow and subtle (this is good to indicate thoughtfulness and is effective to use when closing in on a characters face)- emphasising their state of mind/emotion.
Push Out- normal speed moving out from shot.
- When designing SB remember ‘Angles Are Our Friends’.
We were shown how Brad Bird used this principal in The Simpson’s. Bird brought in cinematic film conventions.
- Instead of flat planes, Bird brought in the rule of 3 Planes. This allowed for simple and cost effective animation that looks more effective and expensive.
During this tute we were shown the importance of camera position to show character’s state of mide/ social status/ emotions. For example Down Shots can express loneliness, dejection, or belittlement. . Up Shots on the other hand can propel a character forward from the screen, representing power and a dominating influence.
In a shot with multiple characters we can demonstrate who is the most powerful by placing them forward in the scene so that they dominate in size and placement over the other characters (the example used was Mr Burns in relation to his lawyers).
Placing the Horizon: In the centre is Boring!- Off centre is always more dynamic and effective. Lower Horizon line can play with depth perceptions- if used effectively can push ppl back or forward.
Over The Shoulder Shots- these are good to create mystery. They withhold information from the viewer- we can’t see the characters facial expressions. Can make the shot gloomier, more serious?
Transitions
In a single shot it can help to show two locations in relation to space and each other, allowing us a better understanding of geographical boundaries between places (ie- Bart’s bedroom window- through it we can see the tree house).
Focus (Atmosphere)
This is another way to portray characters emotions through camera shots, (ie- a down shot of a lone figure walking down a hallway, small and isolated by their surroundings?) This focus on the small figure helps create contrast with the rest of the composition emphasising how alone/sad/scared the character might be.
- You can play with these kinds of shots- creating conflict with what we know the character to be and changing the camera angle to position them opposite to what we believe. ie- Mr Burns in an up-shot (position of power) but with a scared or shocked expression.
180ยบ Arch
Always remember this!! Be aware of which direction the character is looking and keep it consistent throughout the scene.
Cutting on Action
For example a lady is facing the window and a door slamming causes her to turn her head suddenly- we see only the beginning of her head begin to turn then there is a new shot with her head completely turned and facing door.
Composition
Rule of Three: Repetition in scenes can be calming to the eye. Repeating objects in shots can create balance and unity in a picture (ie- three pictures on the wall, three lamp posts on the street, three jars on a bench. . )
It is also best if u incorporate a Fore Ground, Mid Ground and Back Ground into your storyboarding: this creates depth to the shot as well as pleasing composition.
The rule of three can also be incorporated into colour and size of objects.
Picture Flow
The connection between objects in a shot with each other (do they flow around and besides each other nicely with effective contrast).
Using Picture Flow you can manipulate the picture to make the scene more dynamic, aggressive, repetitive, flat, calm or flowing.
- Never just draw a character front on with a flat centred background. Tilt the horizon to create contrast. Add in multiple planes to the background (ie instead of only two walls in the house visible make it three (add in ceiling/floor)- You can also decide if you want to use an Up or Down Shot of the character instead (much more interesting to look at).
- You can use these techniques to show relationships between characters- ie the most powerful character can be placed in the fore ground so they seem larger and dwarf the other character(s).
Colour
The closer an object is to the camera the darker and richer its colour becomes. You can push depth perception to create more interesting angles and atmosphere.
Avoid FLAT ANGLES at all times – They are boring!!
In this lecture Mark briefly went over what a Bipack Background was:
This is one B/G design multiplied 3 or 4 times- then put to Photoshop and each is given different sizes and colour. They are then put one behind the other expanding into the background to create depth.
A mush simpler and easier way to do this just as effectively is to lower the horizon line.
In the TUTE:
We were briefly shown how to transfer a Script to storyboard.
1. Always read the script through first then
2. start sketching and doodling in possible camera moves. This is my attempt (very dodge!)

Design main objects/ppl that are in the script separately- have a few different concepts- ie: the submerine was what we played with designing in the tute. . We had a brief description in the script and we could use our imagination to expand it from there :)
- When storyboarding use arrows!! This is the best way to show the direction of movement in a shot.
- We were also shown how to draw a ‘cross dissolve’ symbol as well as a ‘camera shake’.